When trying to research how different types of interactable natural scenes are rendered, I discovered a 3 step approach that is shared to solving these rendering problems:
Interactive Scene Rendering

Using this approach, I have designed solutions for three scenarios: interactable surfaces, interactable grass, and interactable water. Different implementation methods are used in each of these solutions.
Interactable Surface
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Interactable Grass

Interactable Water
