Year
2022
Deliverables
Unreal Engine
Rendering
Bachelor's Thesis
Description:  Today, many games have achieved realistic graphics by using PBR pipeline, but still, only a small number of high-budget games have achieved authentic results in terms of interaction with the scene. My graduation design is to study interactive scene rendering techniques used in games. The result of the research was completed with a demo implementation in Unreal Engine.

PBR & Interactive Scene Rendering

Technical Art
Since 2015, many games have shifted to the PBR pipeline for their rendering. Using PBR could achieve uniform lighting effects with fewer resources, which boosted the efficiency of asset creation. To understand how PBR is actually used in game asset creation, I used Blender, Zbrush, and Substance Painter to set up an indoor scene. The scene was then rendered in real-time in Unreal Engine 4.
Exploring PBR pipeline
When trying to research how different types of interactable natural scenes are rendered, I discovered a 3 step approach that is shared to solving these rendering problems:
Interactive Scene Rendering
Using this approach, I have designed solutions for three scenarios: interactable surfaces, interactable grass, and interactable water. Different implementation methods are used in each of these solutions.
Interactable Surface
Interactable Grass
Interactable Water