Polishing the game
Visual and Effects
In this game jam, I was responsible for the graphics and UI part of the game. As we decided that we wanted to make a 3D game, our schedule became very tight. Considering the limited time, I chose to have overall cartoonish graphics for this game. I first implemented a water shader using Shader Graph to make the island feels like floating on a vast ocean:

Water Shader used in test scene
I then designed the box for selecting new species and made use of the bloom effect to highlight the selection. In addition, I also added other post-processing effects, such as panini projection and color-grading, which made the game feels more polished within a limited time. Finally, I made some animations for objects and UI with Lean Tween, a plugin that allows you to animate objects with a few lines of code.
