The Island

An awarded entry for BIGC Game Jam
Deliverables
Game Design
Game Development
Year
2021
Team
Chenyi Wang
Li Dong
Yuwei Ja
Description: The Island was an entry in the 48-hour game jam hosted by Beijing International Game Conference and won the Best Fitting Title Award in 2021. This game is available on my itch.io site.
My Works: Visual Asset Creation, UI/UX, Game Design
Gameplay
The Game Design
This is a turn-based strategy game that creates a relatively isolated island ecosystem.
Each turn, players can choose a creature from one of the three islands to merge into the current island ecology:
On specific turns, weather cards are generated, and players are encouraged to adjust the weather. The weather affects the animals' survival and the environment's overall capacity. In general, players has to keep balancing their choice to make the island stable in its capacity and have as many species as possible.
Polishing the game
Visual and Effects
In this game jam, I was responsible for the graphics and UI part of the game. As we decided that we wanted to make a 3D game, our schedule became very tight. Considering the limited time, I chose to have overall cartoonish graphics for this game. I first implemented a water shader using Shader Graph to make the island feels like floating on a vast ocean:
Water Shader used in test scene
I then designed the box for selecting new species and made use of the bloom effect to highlight the selection. In addition, I also added other post-processing effects, such as panini projection and color-grading, which made the game feels more polished within a limited time. Finally, I made some animations for objects and UI with Lean Tween, a plugin that allows you to animate objects with a few lines of code.